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The article in Gamasutra presents a high performance approach to string handling and a low level C library. Tools, game engines, and games can benefit from safe, fast string handling. Many string libraries are based on C's standard functions. While the standard C string functions are sometimes adequate, they are often unsafe, slow, or not suited to multi-threaded programming. Often, they thwart safe, clean, efficient problem solving. Many high level string libraries build on C's standard approach and inherit these problems. The article presents a new, low-level library to address and overcome these issues.
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